Shopping Spree
A downloadable game for Windows and macOS
Have you ever been shopping before?
Well, have you ever been extreme shopping?
Now you can!
- Use LEAP Motion and Oculus Rift together for the most immersive shopping experience on the internet.
- Shop down endless aisles of excitement
- How much money worth of food can you get in your cart?
Gameplay:
- Watch out for spikes and saws, you don't want to touch those...
- Fill your cart with food goodies, you do want to touch those!
- Flail your arms around to get all the tasty food into your cart
Created by Petricore, Inc.
Status | Prototype |
Platforms | Windows, macOS |
Author | Petricore |
Genre | Simulation |
Made with | Oculus Rift |
Tags | Comedy, Endless, Fast-Paced, First-Person, Funny, Leap Motion, Oculus Rift, Runner, Virtual Reality (VR), weird |
Asset license | Creative Commons Attribution_NonCommercial v4.0 International |
Average session | A few minutes |
Languages | English |
Inputs | Oculus Rift, Leap Motion |
Install instructions
1. Install both the Oculus Runtime drivers and the LEAP Motion drivers.
2. Setup the Leap Motion Control Panel, and the Oculus Configuration Utility.
3. Make sure your devices are ready to go, Oculus hooked up and Leap Motion Controller on the head mount.
4. Take either build of the game from your platform folder out of the zip.
(PC) Make sure that the corresponding data folder goes with it!
5. Launch the exe or app.
6. Shop 'til you drop!
Comments
Log in with itch.io to leave a comment.
Hi there! This game looks super fun. I'm curious to get it working in the Vive and latest Oculus versions. And also I'd like to see if it's able to be easily exported to the WebGL Player. Here's some context first… :)
I work at Mozilla on the Mixed Reality & VR team (https://mixedreality.mozilla.org/), working on WebVR (https://webvr.rocks/) and A-Frame (https://aframe.io/). We're working on the WebGL players for Unity/Unreal Engine to properly support the WebVR API (https://github.com/caseyyee/unity-webvr-export).
We'd be ecstatic and grateful if you're willing to share your game's source code with us — and my colleague and I will do all the hacking and experimenting.
We really want to be able to have good starting examples (and proof!) that with just a few button clicks, you can be loading your Unity/Unreal VR games directly from within your Web browser.
With your permission, we could also use your project as a case-study sample and share it as well on a few of our web sites.
Let me know if any of this sounds of interest to you. My email's cvan<at>mozilla<dot>com, or you can reach me on Twitter, @cvanw. Thank you very much!